Gatebound
Strategic Streamer Village RTS × Viewer Hunter Idle RPG
Prototype / Pre‑Alpha
        GATEBOUND
      
      Core Concept
A dual-role ecosystem: the streamer orchestrates macro strategy (village growth, tech, defenses) while viewers incarnate hunters tackling gates, dungeons and emergent threats. The tension: expanding civilization versus escalating dimensional instability.
Current Focus
- World generation & chunk streaming optimization
 - Vegetation batching & render cost reductions
 - Player / hunter AI behavior loop iteration
 
Upcoming Feature Tracks
- Building placement & structural progression
 - Gate spawning cadence & threat scaling
 - Dungeon layout procedural generation
 - Economy balancing & resource sinks
 - Platform chat integrations (Twitch, Kick, YouTube, Facebook)
 - External web portal & telemetry surfacing
 
High-Level Roadmap
- Phase 1Core world tech, AI loops, rendering perf passes.
 - Phase 2Gate spawning logic, dungeon generator, economy scaffolding.
 - Phase 3Cross-platform integration layer & UI interoperability.
 - Phase 4Balance iteration & closed playtesting.
 - Phase 5Public reveal materials & broader community onboarding.
 
Collaboration
Interested in early feedback or contributing expertise (procedural generation, AI, balancing)? Reach out via Discord zerratar or email zerratar@shinobytes.com.